Games thatreward thecurious

The independent studio building Conquest, Skybound Sanctuary, Project Alchemy & Phase Loop.

Arcs

Explore our worlds

Arc 01

Prototype · v0.7.1

Real-time strategy · four ages · permanent roads

Conquest

The legends are true. The ruins are real. The roads are permanent.

Arc 02

In Design · v0.2.2

Side-scroller · aerial exploration · high altitude

Skybound Sanctuary

Build your suit. Master the skies. Save the Sanctuary.

Arc 03

Vertical Slice · v0.9.6

Tower defence · merge and fuse · transmutation

Project Alchemy

Take what the lab gives you, fuse it together, and find out what the mixture does. Oh, and don't get overrun!

Arc 04

In Design · v0.1.1

Endless tower defence · states of matter · sumi-e

Phase Loop

It’s just a phase. Then another. Then another. An ink-washed tower defence where the matter you break keeps the loop alive.

What every Violet Arc game does.

Decisions that compound

Early choices don’t expire. What you decide in the first hour is still helping or hurting you in the last.

Systems you can see

If a route fails, the game shows you which part of the system failed and why.

Room to experiment

Approachable in the first half hour, still generous a hundred hours later. Curiosity is the intended strategy.

Six steps, and none of them skipped.

Every Violet Arc game goes through the same six steps, in the same order. Each world page shows which one it’s on.

  1. Step 01

    Paper

    In Design

    Every game starts as a design document. If the rules don’t hold up on paper, we stop there.

  2. Step 02

    Systems

    Prototype

    The maths and logic are locked before the art, so the game plays the same on a desktop and on a phone.

  3. Step 03

    Vertical slice

    Vertical Slice

    One stretch of the game, built to the standard of the finished thing.

  4. Step 04

    Full game

    In Production

    Everything else, built to the standard the slice set: the rest of the maps, systems and content.

  5. Step 05

    Open playtest

    Open Playtest

    Anyone can play it. Anything that doesn’t survive testing gets cut, even the parts we love.

  6. Step 06

    Release

    Live

    Nothing is announced before it runs. By the time it ships, every step will have been in the Log.

Private playtests can run at any step, by invitation.

Follow our worldsas we build them

A devlog when there's something worth saying. Build notes, what broke, what we cut. No marketing mail.

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