A Fourth Game, Pressed in Ink
An endless tower defence in sumi-e, where what you break keeps the loop alive. It's on paper, and staying there for now.
It’s just a phase. Then another. Then another. An ink-washed tower defence where the matter you break keeps the loop alive.

Spec sheet
Pillars
Nothing to buy, everything to break. What one tower takes apart keeps another firing. Let one falter and the rest feel it.
The towers lay down the ink. You decide where it lands.
Every run ends; that’s the design. What you earn carries over, so each fresh page reaches further than the last.




DispatchesPhase Loop
An endless tower defence in sumi-e, where what you break keeps the loop alive. It's on paper, and staying there for now.
Road so far
Now
The loop, the three states of matter and the core pillars have been pressed in ink.
TBD
The loop playable: towers, matter, and a first page to break.
One stretch of the game, built to the standard of the finished thing.
Everything else, built to the standard the slice set: the rest of the maps, systems and content.
Anyone can play it. Anything that doesn’t survive testing gets cut, even the parts we love.
Late 2027
Narrowed once the prototype runs.
An email when Phase Loop changes. Nothing in between.