• Arc 04
  • Endless tower defence
  • In Design · v0.1.1

Phase Loop

It’s just a phase. Then another. Then another. An ink-washed tower defence where the matter you break keeps the loop alive.

Genre
Endless tower defence
Mode
Endless
Session
10–30 minute runs
Players
Single-player
Platforms
iOS · Android
Window
2027
Build
In Design · v0.1.1

Pillars

The cycle is the economy

Nothing to buy, everything to break. What one tower takes apart keeps another firing. Let one falter and the rest feel it.

Ink on your terms

The towers lay down the ink. You decide where it lands.

Each run builds on the last

Every run ends; that’s the design. What you earn carries over, so each fresh page reaches further than the last.

DispatchesPhase Loop

Update #1LogLatest

A Fourth Game, Pressed in Ink

An endless tower defence in sumi-e, where what you break keeps the loop alive. It's on paper, and staying there for now.

Read in the dispatch log →

Road so far

  1. Now

    Paper

    The loop, the three states of matter and the core pillars have been pressed in ink.

  2. TBD

    Systems

    The loop playable: towers, matter, and a first page to break.

  3. Vertical slice

    One stretch of the game, built to the standard of the finished thing.

  4. Full game

    Everything else, built to the standard the slice set: the rest of the maps, systems and content.

  5. Open playtest

    Anyone can play it. Anything that doesn’t survive testing gets cut, even the parts we love.

  6. Late 2027

    Release

    Narrowed once the prototype runs.

Every phase ends.The list doesn’t.

An email when Phase Loop changes. Nothing in between.

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