• Arc 01
  • Real-time strategy
  • Prototype · v0.7.1

Conquest

The legends are true. The ruins are real. The roads are permanent.

Genre
Real-time strategy · World-builder · 4X
Mode
Campaign · Skirmish · PvP (TBD)
Session
Pick-up and play campaigns · 60–120 minutes
Players
Single-player · Multiplayer (TBD)
Platforms
Steam · iOS · Android
Window
TBD
Build
Prototype · v0.7.1

Pillars

A new map each time

Six types of terrain, five civilisations, four ages, three ways to win. Every map, session and rival plays differently.

Roads are permanent

Your roads are a critical part of the game. Build wisely, a road carries your rivals exactly as well as it carries you.

Control is temporary

Play tall or wide, but be present or fall behind. Exert pressure and influence over the world. Your rivals will fight back.

DispatchesConquest

Update #2LogLatest

Off the Page, Into a Prototype, and a Mark That Stuck

Conquest has moved from Paper to Systems. The maths and logic are close to locked, and of the marks we were weighing, one made the cut.

Read in the dispatch log →

Road so far

  1. Nov 2024

    Paper

    Five civilisations, three routes to victory, and the rules written down.

  2. Now

    Systems

    The maths, systems and logic close to locked.

  3. Vertical slice

    One stretch of the game built to the standard of the finished thing.

  4. Full game

    Everything else, built to the standard the slice set: the rest of the maps, systems and content.

  5. Open playtest

    Tuning the civilisations against each other.

  6. TBD

    Release

    Announced when it runs.

Follow Conquestas the map fills in

Build notes as soon as we have them: what the engine learns, what we cut, and when the road to release draws closer.

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