Off the Page, Into a Prototype, and a Mark That Stuck
Conquest has moved from Paper to Systems. The maths and logic are close to locked, and of the marks we were weighing, one made the cut.
The legends are true. The ruins are real. The roads are permanent.

Spec sheet
Pillars
Six types of terrain, five civilisations, four ages, three ways to win. Every map, session and rival plays differently.
Your roads are a critical part of the game. Build wisely, a road carries your rivals exactly as well as it carries you.
Play tall or wide, but be present or fall behind. Exert pressure and influence over the world. Your rivals will fight back.








DispatchesConquest
Conquest has moved from Paper to Systems. The maths and logic are close to locked, and of the marks we were weighing, one made the cut.
Road so far
Nov 2024
Five civilisations, three routes to victory, and the rules written down.
Now
The maths, systems and logic close to locked.
One stretch of the game built to the standard of the finished thing.
Everything else, built to the standard the slice set: the rest of the maps, systems and content.
Tuning the civilisations against each other.
TBD
Announced when it runs.
Build notes as soon as we have them: what the engine learns, what we cut, and when the road to release draws closer.