• Arc 03
  • Tower defence
  • Vertical Slice · v0.9.6

Project Alchemy

Take what the lab gives you, fuse it together, and find out what the mixture does. Oh, and don't get overrun!

Genre
Tower defence
Session
Runs of about half an hour
Players
Single-player · Co-op and PvP later
Platforms
iPhone · Android · Steam (PC) later
Window
TBD
Build
Vertical Slice · v0.9.6

Pillars

Fusion changes function

The retained parent becomes the chassis. Order matters, A + B is not equivalent to B + A.

Read the road

Fixed platforms, forking corridors, and a wave that picks its path. Where you build decides what reaches the gate.

Shape the wave

Enemies can be pushed into different states. Don't just survive the wave. Decide what it becomes.

DispatchesProject Alchemy

Road so far

  1. Sep 2026

    Paper

    The third game, built to test how the studio works end to end.

  2. Oct 2026

    Systems

    Fusion, transmutation and the first waves.

  3. Now

    Vertical slice

    One stretch of the game, built to the standard of the finished thing.

  4. Full game

    Everything else, built to the standard the slice set: the rest of the maps, systems and content.

  5. Open playtest

    Anyone can play it. Anything that doesn’t survive testing gets cut, even the parts we love.

  6. TBD

    Release

    Announced when it runs.

FollowAlchemy

We tinker in the lab and write down what happened. Expect honest patch notes and the occasional glass chamber doing something it was not designed to do.

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