Committing Blind
You choose where a tower goes before you know what it is.
Take what the lab gives you, fuse it together, and find out what the mixture does. Oh, and don't get overrun!

Spec sheet
Pillars
The retained parent becomes the chassis. Order matters, A + B is not equivalent to B + A.
Fixed platforms, forking corridors, and a wave that picks its path. Where you build decides what reaches the gate.
Enemies can be pushed into different states. Don't just survive the wave. Decide what it becomes.




DispatchesProject Alchemy
You choose where a tower goes before you know what it is.
Road so far
Sep 2026
The third game, built to test how the studio works end to end.
Oct 2026
Fusion, transmutation and the first waves.
Now
One stretch of the game, built to the standard of the finished thing.
Everything else, built to the standard the slice set: the rest of the maps, systems and content.
Anyone can play it. Anything that doesn’t survive testing gets cut, even the parts we love.
TBD
Announced when it runs.
We tinker in the lab and write down what happened. Expect honest patch notes and the occasional glass chamber doing something it was not designed to do.