A Premise, a Plan and a Head for Heights
A future that went badly wrong, then moved upstairs. The design document is in progress and the pillars are being finalised.
Build your suit. Master the skies. Save the Sanctuary.

Spec sheet
Pillars
Thermals, momentum and suit battery are the skill curve. Reading the sky is the whole game.
Every expedition turns up a route, a behaviour or a weather window you did not have before.
What you carry down changes what the hub offers on the next expedition.








DispatchesSkybound Sanctuary
A future that went badly wrong, then moved upstairs. The design document is in progress and the pillars are being finalised.
Road so far
Now
A working draft, with the scope staged.
The maths and logic are locked before the art, so the game plays the same on a desktop and on a phone.
Flight, the suit and the first part of the Sanctuary.
Everything else, built to the standard the slice set: the rest of the maps, systems and content.
Anyone can play it. Anything that doesn’t survive testing gets cut, even the parts we love.
TBD
Announced when it runs.
We rescue broken birds and broken builds. Find your dystopian sanctuary, and we'll bring you salvage along the way.