Update #1Skybound Sanctuary

A Premise, a Plan and a Head for Heights

A future that went badly wrong, then moved upstairs. The design document is in progress and the pillars are being finalised.


Skybound Sanctuary is also a working title. It describes the game well enough to build from, which is all we ask of it for now.

The premise, lightly: the future had its environmental reckoning, and humanity’s answer was to move up and leave the ground below to recover. Dystopian in its history, stubbornly optimistic in its outlook. A world that broke something and then, unusually, did something about it.

You’re a pilot in a flight suit, riding the wind out to wild places and bringing what you find back to a sanctuary that grows because of it. Then the birds start behaving strangely, and following them is how you find out why. Every expedition is a small aerial story, and the real skill is knowing when to turn for home.

Where it actually stands: the design document is in progress and the pillars are being finalised. That’s step one, Paper, and the world page says In Design for good reason. There’s no prototype yet, and we won’t pretend otherwise. Single-player, premium, and nothing for sale that changes how it plays. Release window: somewhere over the horizon, deliberately left uncharted.

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