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Committing BlindYou choose where a tower goes before you know what it is.About the PicturesThe concept images on this site were made with AI. They're stand-ins until we can afford an artist, and the games themselves won't be built on them.The Wave Is an IngredientMost tower defence games ask you to survive the wave. This one asks what you'd like it to be.
Order MattersFusing two towers isn't a sum. The one you keep decides what the result is, and the one you give up decides what it does.Counting Out LoudEvery world page now shows which of the six steps its game is on, and the build it's running. Plus a week of small things that move.The Mixture Holds, MostlyProject Alchemy is at Prototype and has the lab to itself. A private build should be ready by the end of the month.A Fourth Game, Pressed in InkAn endless tower defence in sumi-e, where what you break keeps the loop alive. It's on paper, and staying there for now.Two on Hold, One at Full SteamConquest and Skybound Sanctuary are paused again. Project Alchemy gets every hour we have.The Third Game.Project Alchemy is in development. It exists to test how this studio works end to end, and to build something volatile while the other two are being careful.
Off the Page, Into a Prototype, and a Mark That StuckConquest has moved from Paper to Systems. The maths and logic are close to locked, and of the marks we were weighing, one made the cut.A Premise, a Plan and a Head for HeightsA future that went badly wrong, then moved upstairs. The design document is in progress and the pillars are being finalised.The Legends Are True, and the Paperwork Is Nearly DoneA real-time strategy game set in a mythic past, where roads are permanent and control is not. The design document is close to final and the pillars are locked.Concepts First, a Long Hold, and Now a StudioTwo games have lived as concepts since October 2024. They now have a studio, a website and six steps to walk through, in order.
Order MattersFusing two towers isn't a sum. The one you keep decides what the result is, and the one you give up decides what it does.Counting Out LoudEvery world page now shows which of the six steps its game is on, and the build it's running. Plus a week of small things that move.The Mixture Holds, MostlyProject Alchemy is at Prototype and has the lab to itself. A private build should be ready by the end of the month.A Fourth Game, Pressed in InkAn endless tower defence in sumi-e, where what you break keeps the loop alive. It's on paper, and staying there for now.Two on Hold, One at Full SteamConquest and Skybound Sanctuary are paused again. Project Alchemy gets every hour we have.The Third Game.Project Alchemy is in development. It exists to test how this studio works end to end, and to build something volatile while the other two are being careful.
Off the Page, Into a Prototype, and a Mark That StuckConquest has moved from Paper to Systems. The maths and logic are close to locked, and of the marks we were weighing, one made the cut.A Premise, a Plan and a Head for HeightsA future that went badly wrong, then moved upstairs. The design document is in progress and the pillars are being finalised.The Legends Are True, and the Paperwork Is Nearly DoneA real-time strategy game set in a mythic past, where roads are permanent and control is not. The design document is close to final and the pillars are locked.Concepts First, a Long Hold, and Now a StudioTwo games have lived as concepts since October 2024. They now have a studio, a website and six steps to walk through, in order.Nothing in the log matches those filters yet.
- #5Committing Blind
- #4About the Pictures
- #4The Wave Is an Ingredient
- #3Order Matters
- #3Counting Out Loud
- #2The Mixture Holds, Mostly
- #1A Fourth Game, Pressed in Ink
- #2Two on Hold, One at Full Steam
- #1The Third Game.
- #2Off the Page, Into a Prototype, and a Mark That Stuck
- #1A Premise, a Plan and a Head for Heights
- #1The Legends Are True, and the Paperwork Is Nearly Done
- #1Concepts First, a Long Hold, and Now a Studio





