Update #2Project Alchemy

The Mixture Holds, Mostly

Project Alchemy is at Prototype and has the lab to itself. A private build should be ready by the end of the month.


Project Alchemy is at Prototype, step two of six, and with the other two games parked it now has the lab to itself.

To be frank, it’s a prototype in the honest sense. The core works: towers go down, towers get fused, waves arrive and are, on a good run, dealt with. The fusion holds together better than it has any right to. Plenty of it is placeholder, a fair amount is held together with good intentions, and the balance currently has the stability of something we’d store on a high shelf with a warning label.

That’s fine. That’s what this step is for. Systems means getting the maths and logic right before anything is made to look nice, and right now we’re mixing, measuring and occasionally standing well back.

The next milestone is a private build, which should be ready by the end of the month. Private means exactly that: a small number of people outside the studio, playing something that’s still very much in the flask. What they break, we fix. What they love, we try very hard not to ruin.

More when the build is out. If it goes off early, you’ll hear the bang.

Follow our worldsas we build them

A devlog when there's something worth saying. Build notes, what broke, what we cut. No marketing mail.

Unsubscribe in one click. We never pass the list on.